![]() |
The contents of this page are meant to be a joke. Do not take anything written here seriously. |
---|
Distortion Bagan is a horrendously-mutilated version of Bagan from an unknown universe, created by KoopaGalaxain.
Appearance[]
Distortion Bagan roughly resembles Bagan's normal form, but his whole body is twisted out of shape, according to those who survived an encounter with him. His largest horn now erupts from his mouth, and his eyes appear to be resting on stalks above his horrendously-deformed face.
Distortion Bagan is also considerably smaller than other Bagan, standing at a measly 10 metres tall compared to the normal height of 150 metres for his kind.
History[]
Distortion Bagan was born when a regular Bagan encountered a Black Hole while journeying through space. Getting too close to the Black Hole's event horizon, the Bagan underwent the first stages of spaghettification, but a freak accident resulted in the Black Hole being obliterated and merged with another, the resultant gravitational wave somehow being strong enough to defy the laws of physics (don't ask, just don't) and 'blow' the Bagan away.
Suffering from incredible pain, the mutilated Bagan crash-landed on Earth, his size severely reduced by the spaghettification.
It is now said that Distortion Bagan haunts rural areas as he wanders the planet, attacking anyone unwary enough to cross his path. Only a few survivors are known to have survived such attacks, and were left with life-changing injuries.
Abilities[]
As Distortion Bagan was originally a normal Bagan, it can be assumed that he had the same abilities as other members of his kind. It is unknown whether or not the spaghettification incident altered this, however, as Distortion Bagan has never been seen using those techniques. Instead, Distortion Bagan uses his teeth, claws and horns to gore his prey.
Trivia[]
- Distortion Bagan was born when I was attempting to add a Bagan model to an SFM render I was making late at night, and the model distorted out of control after I did something wrong with the model's flexes and bones. After deleting the model from the scene and reloading it, everything was fine again.