Key Mace

Key Mace is a LIGHT Fairy-type Duel Monster.

Appearance
Key Mace wears a blue cap and robe with yellow boots.

History
As the Numeron Dragon created the world, Key Mace was born in a forest where the village Schwank would later be built.

Duel Monster abilities
Those are the general abilities Key Mace posseses as a Duel Monster.
 * Level 1 - Key Mace is theoretically the lowest level a monster can be as long as they have a level. This level is more of a vague concept that is not affected by experience.
 * LIGHT Attribute - Key Mace is aligned with LIGHT.
 * Guardian Stars - When entering battle, Key Mace can choose one Guardian Star:
 * ☉ Sun - Key Mace becomes aligned with Light Magic, becoming strong against Demon Magic-aligned enemies while developing a weakness against Black Magic-aligned enemies.
 * ♄ Saturn - Key Mace becomes aligned with Wind, becoming strong against Earth-aligned enemies while developing a weakness against Forest-aligned enemies.
 * FLIP - When Key Mace is discovered or voluntarily stops hiding, everyone around is temporarily forced into a defensive position, including Key Mace.
 * SHOCK 800 - When Key Mace attacks an enemy, they receive light damage in addition.
 * FEEBLE 400 - Key Mace constantly loses a little bit of vitality.
 * Charge - Key Mace can charge at an enemy while ignoring any knockback.
 * Precision Strike - Key Mace's attacks cannot be evaded and cannot be entirely nullified.
 * Super Senses - Key Mace has a 1/3 chance to evade any attack.

Deck Leader Abilities
As an experienced Deck Leader, Key Mace posseses these abilities.
 * Decrease Direct Damage - Damage dealt to Key Mace is haalved.
 * Increased Strength for Same Type Friendlies - Slightly increases the attack and defence of allies within Key Mace's range that share one of Key Mace's alignements.
 * Increased Resistance for Same Type Friendlies - Allies within Key Mace's range that share one of Key Mace's alignements are resistant to enemies traps, spells, and effects.
 * Spellbind Specific Enemy Type: Zombie - Automatically spellbinds any undead enemies within Key Mace's range.
 * Destroy Specific Enemy Type: Fiend - Automatically destroys any demon enemies within Key Mace's range. (Or just damages them if they are too strong.)
 * Extended Support Range - Key Mace's abilities range is a 5x5x5 cube where Key Mace is at the center and one unit is equal to Key Mace's height.
 * LP Recovery - Key Mace constantly regains vitality, enough to completely negate the FEEBLE 400 ability.

Equip Spells
Key Mace posses a few equip spells.
 * Amulet of Ambition - This amulet increases Key Mace's attack the stronger the enemies are.
 * Megamorph (Modified) - This amulet allows Key Mace to manipulate her size at will.

Other abilities
These abilities are unrelated to Key Mace's status as a Duel Monster or Deck Leader as well as unrelated to Spell Cards.
 * Flight - Key Mace has a natural flight ability unaffected by the state of her wings.
 * Weapon proficiency - Key Mace is particularly efficient at using keys and maces for combat.
 * Lock Gate - Key Mace can summon a gate which is basically a portal used to summon, travel, or store things.
 * Spriting - Key mace can sketch sprites to aid in multiple situations.
 * Knowledge - As a being that has existed since the creation of the Duel Monster Spirit World, Key Mace posses tons of knowledge (wisdom not necessarily included.)
 * Key to the Heart - A deck that Key Mace owns.

Trivia

 * Key Mace and almost every abilities are made after The Yu-Gi-Oh! card of the same name and her various abilities in different games.